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Dayz single player mod8/31/2023 ItemEnt = player.GetInventory().CreateInInventory("TacticalBaconCan_Opened") ItemEnt = player.GetInventory().CreateInInventory("Canteen") ItemEnt = player.GetInventory().CreateInInventory("HuntingBag") ItemEnt = player.GetInventory().CreateInInventory("MilitaryBeret_UN") ItemEnt = player.GetInventory().CreateInInventory("PlateCarrierHolster") ItemEnt = player.GetInventory().CreateInInventory("TacticalGloves_Black") ItemEnt = player.GetInventory().CreateInInventory("Rag") PlayerBase player = (PlayerBase) playerEnt ĮntityAI item = player.GetInventory().CreateInInventory(tops.GetRandomElement()) ĮntityAI item2 = player.GetInventory().CreateInInventory(pants.GetRandomElement()) ĮntityAI item3 = player.GetInventory().CreateInInventory(shoes.GetRandomElement()) Index = Math.RandomInt(0, positions.Count() ) Įntity playerEnt = GetGame().CreatePlayer( NULL, GetGame().CreateRandomPlayer(), player_pos, 0, "NONE")
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